TO SQUASH: Cake fix.
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@@ -22,6 +22,8 @@ public class YummyCake : MonoBehaviour
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private Animator animator;
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private WorldFiller worldFiller;
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private static float laserProbability = 0.4f;
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private static float magnetProbability = 0.2f;
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@@ -39,12 +41,14 @@ public class YummyCake : MonoBehaviour
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animator = GetComponent<Animator>();
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audioSource.PlayOneShot(spawnSound);
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worldFiller = GameObject.FindWithTag("WorldFiller")?.GetComponent<WorldFiller>();
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}
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public void BreakOrMiss()
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{
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// TODO: Implement logic to check if the cake is in a clear area or not
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bool inClearArea = true;
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bool inClearArea = worldFiller.IsPositionInFreeArea(transform.position);
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if (inClearArea)
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{
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