53 lines
1.1 KiB
C
53 lines
1.1 KiB
C
/**
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* Copyright (c) 2017 rnlf
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*
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* This library is free software; you can redistribute it and/or modify it
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* under the terms of the MIT license. See LICENSE for details.
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*/
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#include "luaobj.h"
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#include "source.h"
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#include "mixer.h"
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#define CLASS_TYPE LUAOBJ_TYPE_SOURCE
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#define CLASS_NAME "Source"
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int l_source_new(lua_State *L) {
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const char *filename = luaL_checkstring(L, 1);
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source_t *self = luaobj_newudata(L, sizeof(*self));
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luaobj_setclass(L, CLASS_TYPE, CLASS_NAME);
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const char *err = source_init(self, filename);
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if (err) luaL_error(L, err);
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return 1;
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}
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int l_source_gc(lua_State *L) {
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source_t *self = luaobj_checkudata(L, 1, CLASS_TYPE);
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source_deinit(self);
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return 0;
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}
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int l_source_play(lua_State *L) {
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source_t *self = luaobj_checkudata(L, 1, CLASS_TYPE);
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mixer_play(self);
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return 0;
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}
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int luaopen_source(lua_State *L) {
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luaL_Reg reg[] = {
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{ "new", l_source_new },
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{ "__gc", l_source_gc },
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{ "play", l_source_play },
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{ 0, 0 }
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};
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luaobj_newclass(L, CLASS_NAME, NULL, l_source_new, reg);
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return 1;
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}
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