Replaced use of lua_opt/checkint(eger) with lua_opt/checknumber

Using lua_check/opt/tonumber() assures a non-integer number is floored
when cast to an int, in contrast to lua_tointeger() which is "truncated
in some non-specified way."
This commit is contained in:
rxi
2016-10-14 21:47:40 +01:00
parent d775f36960
commit 4f771230fb
3 changed files with 32 additions and 32 deletions

View File

@@ -35,9 +35,9 @@ static int getColorFromArgs(lua_State *L, int *rgb, const int *def) {
g = def[1];
b = def[2];
} else {
r = luaL_checkint(L, 1);
g = luaL_checkint(L, 2);
b = luaL_checkint(L, 3);
r = luaL_checknumber(L, 1);
g = luaL_checknumber(L, 2);
b = luaL_checknumber(L, 3);
}
int idx = palette_colorToIdx(r, g, b);
if (idx < 0) {
@@ -258,11 +258,11 @@ int l_graphics_draw(lua_State *L) {
int x, y;
if (!lua_isnone(L, 2) && lua_type(L, 2) != LUA_TNUMBER) {
quad = luaobj_checkudata(L, 2, LUAOBJ_TYPE_QUAD);
x = luaL_optint(L, 3, 0);
y = luaL_optint(L, 4, 0);
x = luaL_optnumber(L, 3, 0);
y = luaL_optnumber(L, 4, 0);
} else {
x = luaL_optint(L, 2, 0);
y = luaL_optint(L, 3, 0);
x = luaL_optnumber(L, 2, 0);
y = luaL_optnumber(L, 3, 0);
}
pixel_t *buf = graphics_canvas->data;
int bufw = graphics_canvas->width;
@@ -279,8 +279,8 @@ int l_graphics_draw(lua_State *L) {
int l_graphics_point(lua_State *L) {
int x = luaL_checkint(L, 1);
int y = luaL_checkint(L, 2);
int x = luaL_checknumber(L, 1);
int y = luaL_checknumber(L, 2);
image_setPixel(graphics_canvas, x, y, graphics_color);
return 0;
}
@@ -288,14 +288,14 @@ int l_graphics_point(lua_State *L) {
int l_graphics_line(lua_State *L) {
int argc = lua_gettop(L);
int lastx = luaL_checkint(L, 1);
int lasty = luaL_checkint(L, 2);
int lastx = luaL_checknumber(L, 1);
int lasty = luaL_checknumber(L, 2);
int idx = 3;
while (idx < argc) {
int x0 = lastx;
int y0 = lasty;
int x1 = luaL_checkint(L, idx);
int y1 = luaL_checkint(L, idx + 1);
int x1 = luaL_checknumber(L, idx);
int y1 = luaL_checknumber(L, idx + 1);
lastx = x1;
lasty = y1;
/* Draw line */
@@ -335,10 +335,10 @@ int l_graphics_line(lua_State *L) {
int l_graphics_rectangle(lua_State *L) {
const char *mode = luaL_checkstring(L, 1);
int x = luaL_checkint(L, 2);
int y = luaL_checkint(L, 3);
int x2 = luaL_checkint(L, 4) + x;
int y2 = luaL_checkint(L, 5) + y;
int x = luaL_checknumber(L, 2);
int y = luaL_checknumber(L, 3);
int x2 = luaL_checknumber(L, 4) + x;
int y2 = luaL_checknumber(L, 5) + y;
int fill = 0;
if (!strcmp(mode, "fill")) {
fill = 1;
@@ -381,9 +381,9 @@ int l_graphics_rectangle(lua_State *L) {
int l_graphics_circle(lua_State *L) {
const char *mode = luaL_checkstring(L, 1);
int x = luaL_checkint(L, 2);
int y = luaL_checkint(L, 3);
int radius = luaL_checkint(L, 4);
int x = luaL_checknumber(L, 2);
int y = luaL_checknumber(L, 3);
int radius = luaL_checknumber(L, 4);
int fill = 0;
if (!strcmp(mode, "fill")) {
fill = 1;
@@ -454,8 +454,8 @@ int l_graphics_circle(lua_State *L) {
int l_graphics_print(lua_State *L) {
luaL_checkany(L, 1);
const char *str = luaL_tolstring(L, 1, NULL);
int x = luaL_checkint(L, 2);
int y = luaL_checkint(L, 3);
int x = luaL_checknumber(L, 2);
int y = luaL_checknumber(L, 3);
font_blit(graphics_font, graphics_canvas->data, graphics_canvas->width,
graphics_canvas->height, str, x, y);
return 0;

View File

@@ -253,8 +253,8 @@ int l_image_newCanvas(lua_State *L) {
int width = VGA_WIDTH;
int height = VGA_HEIGHT;
if (lua_gettop(L) > 0) {
width = luaL_checkint(L, 1);
height = luaL_checkint(L, 2);
width = luaL_checknumber(L, 1);
height = luaL_checknumber(L, 2);
if (width <= 0) luaL_argerror(L, 1, "width must be larger than 0");
if (height <= 0) luaL_argerror(L, 2, "height must be larger than 0");
}
@@ -296,8 +296,8 @@ int l_image_getHeight(lua_State *L) {
int l_image_getPixel(lua_State *L) {
image_t *self = luaobj_checkudata(L, 1, CLASS_TYPE);
int x = luaL_checkint(L, 2);
int y = luaL_checkint(L, 3);
int x = luaL_checknumber(L, 2);
int y = luaL_checknumber(L, 3);
if (x < 0 || x >= self->width || y < 0 || y >= self->height) {
/* Return `nil` for out of bounds (same as transparent) */
lua_pushnil(L);
@@ -322,17 +322,17 @@ int l_image_getPixel(lua_State *L) {
int l_image_setPixel(lua_State *L) {
image_t *self = luaobj_checkudata(L, 1, CLASS_TYPE);
int x = luaL_checkint(L, 2);
int y = luaL_checkint(L, 3);
int x = luaL_checknumber(L, 2);
int y = luaL_checknumber(L, 3);
if (lua_isnoneornil(L, 4)) {
/* Set transparent */
image_setPixel(self, x, y, 0);
image_setMaskPixel(self, x, y, 0xff);
} else {
/* Get color, set pixel and mask */
int r = luaL_checkint(L, 4);
int g = luaL_checkint(L, 5);
int b = luaL_checkint(L, 6);
int r = luaL_checknumber(L, 4);
int g = luaL_checknumber(L, 5);
int b = luaL_checknumber(L, 6);
int idx = palette_colorToIdx(r, g, b);
if (idx < -1) {
luaL_error(L, "color palette exhausted: use fewer unique colors");

View File

@@ -99,7 +99,7 @@ int l_mouse_isDown(lua_State *L) {
int res = 0;
int i;
for (i = 1; i <= n; i++) {
int idx = luaL_checkinteger(L, i) - 1;
int idx = luaL_checknumber(L, i) - 1;
if (idx >= 0 && idx < MOUSE_BUTTON_MAX) {
res |= mouse_buttonsDown[idx];
}