Updated doc/api.md for love.filesystem
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doc/api.md
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* [love.timer](#lovetimer)
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* [love.timer](#lovetimer)
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* [love.keyboard](#lovekeyboard)
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* [love.keyboard](#lovekeyboard)
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* [love.mouse](#lovemouse)
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* [love.mouse](#lovemouse)
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* [love.filesystem](#lovefilesystem)
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##### [Objects](#objects-1)
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##### [Objects](#objects-1)
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* [Image](#image)
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* [Image](#image)
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@@ -193,6 +194,30 @@ Returns true if any of the given mouse buttons are currently pressed. `button`
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should be the value `1` (left), `2` (right) or `3` (middle).
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should be the value `1` (left), `2` (right) or `3` (middle).
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### love.filesystem
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##### love.filesystem.mount(path)
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Mounts the given path. `path` should be either a directory or tar archive.
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Returns `nil` and an error message on failure.
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##### love.filesystem.unmount(path)
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Unmounts the given `path`. Returns `nil` and an error message on failure.
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##### love.filesystem.exists(path)
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Returns `true` if the given path exists.
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##### love.filesystem.isFile(filename)
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Returns `true` if `filename` is a file.
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##### love.filesystem.isDirectory(dir)
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Returns `true` if `dir` is a directory.
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##### love.filesystem.read(filename)
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Reads and returns the contents of the file at `filename`.
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##### love.filesystem.write(filename, string)
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Writes `string` to the given `filename` in the game's save directory.
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## Objects
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## Objects
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### Image
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### Image
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A loaded image or canvas which can be drawn.
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A loaded image or canvas which can be drawn.
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