Files
lovedos/src/mouse.c

118 lines
2.4 KiB
C
Raw Normal View History

/**
* Copyright (c) 2016 rxi
*
* This library is free software; you can redistribute it and/or modify it
* under the terms of the MIT license. See LICENSE for details.
*/
#include <stdlib.h>
#include <string.h>
#include <dos.h>
#include "luaobj.h"
#include "mouse.h"
#define BUFFER_SIZE 32
#define BUFFER_MASK (BUFFER_SIZE - 1)
int mouse_inited;
int mouse_x, mouse_y;
int mouse_lastX, mouse_lastY;
int mouse_buttonStates[MOUSE_BUTTON_MAX];
struct {
mouse_Event data[BUFFER_SIZE];
int writei, readi;
} mouse_events;
void mouse_init(void) {
union REGS regs = {};
int86(0x33, &regs, &regs);
mouse_inited = regs.x.ax ? 1 : 0;
}
void mouse_update(void) {
if (!mouse_inited) {
return;
}
/* Update mouse position */
union REGS regs = {};
regs.x.ax = 3;
int86(0x33, &regs, &regs);
mouse_x = regs.x.cx >> 1;
mouse_y = regs.x.dx;
/* Do moved event if mouse moved */
if (mouse_x != mouse_lastX || mouse_y != mouse_lastY) {
mouse_Event e;
e.type = MOUSE_MOVED;
e.x = mouse_x;
e.y = mouse_y;
e.dx = mouse_x - mouse_lastX;
e.dy = mouse_y - mouse_lastY;
mouse_events.data[mouse_events.writei++ & BUFFER_MASK] = e;
}
/* Update last position */
mouse_lastX = mouse_x;
mouse_lastY = mouse_y;
/* Update button states and push pressed/released events */
int i, t;
for (i = 0; i < MOUSE_BUTTON_MAX; i++) {
for (t = 0; t < 2; t++) {
memset(&regs, 0, sizeof(regs));
regs.x.ax = 5 + t;
regs.x.bx = i;
int86(0x33, &regs, &regs);
if (regs.x.bx) {
/* Push event */
mouse_Event e;
e.type = t == 0 ? MOUSE_PRESSED : MOUSE_RELEASED;
e.button = i;
e.x = mouse_x;
e.y = mouse_y;
mouse_events.data[mouse_events.writei++ & BUFFER_MASK] = e;
/* Set state */
mouse_buttonStates[i] = t == 0 ? 1 : 0;
}
}
}
}
int mouse_poll(mouse_Event *e) {
retry:
/* Event in event buffer? Store and return */
if (mouse_events.readi != mouse_events.writei) {
*e = mouse_events.data[mouse_events.readi++ & BUFFER_MASK];
return 1;
}
/* No events in buffer -- update; return `0` if no new events were pushed by
* the update */
mouse_update();
if (mouse_events.readi != mouse_events.writei) {
goto retry;
}
return 0;
}
int mouse_isDown(int button) {
return mouse_buttonStates[button];
}
int mouse_getX(void) {
return mouse_x;
}
int mouse_getY(void) {
return mouse_y;
}