Files
PhotonMF/rgbe.cpp

41 lines
1.1 KiB
C++

#include <cmath>
#include "rgbe.hpp"
/* standard conversion from float pixels to rgbe pixels */
/* note: you can remove the "inline"s if your compiler complains about it */
void float2rgbe(unsigned char rgbe[4], float red, float green, float blue) {
float v;
int e;
v = red;
if (green > v) v = green;
if (blue > v) v = blue;
if (v < 1e-32) {
rgbe[0] = rgbe[1] = rgbe[2] = rgbe[3] = 0;
}
else {
v = frexp(v,&e) * 256.0/v;
rgbe[0] = (unsigned char) (red * v);
rgbe[1] = (unsigned char) (green * v);
rgbe[2] = (unsigned char) (blue * v);
rgbe[3] = (unsigned char) (e + 128);
}
}
/* standard conversion from rgbe to float pixels */
/* note: Ward uses ldexp(col+0.5,exp-(128+8)). However we wanted pixels */
/* in the range [0,1] to map back into the range [0,1]. */
void rgbe2float(float & red, float & green, float & blue, unsigned char rgbe[4]) {
float f;
if (rgbe[3]) { /*nonzero pixel*/
f = ldexp(1.0,rgbe[3]-(int)(128+8));
red = rgbe[0] * f;
green = rgbe[1] * f;
blue = rgbe[2] * f;
}
else
red = green = blue = 0.0;
}