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PhotonMF/directional_light.hpp

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#pragma once
#ifndef DIRECTIONAL_LIGHT_HPP
#define DIRECTIONAL_LIGHT_HPP
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#include <glm/glm.hpp>
#include "light.hpp"
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using glm::normalize;
class DirectionalLight: public InfinitesimalLight {
public:
DirectionalLight(): InfinitesimalLight() { }
DirectionalLight(vec3 _p, vec3 _d, vec3 _s): InfinitesimalLight(normalize(_p), _d, _s) { }
virtual vec3 direction(vec3 point) const;
virtual float distance(vec3 point) const;
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virtual vec3 diffuse(vec3 normal, Ray & r, vec3 i_pos, Material & m) const;
virtual vec3 specular(vec3 normal, Ray & r, vec3 i_pos, Material & m) const;
};
#endif