11 lines
193 B
GLSL
11 lines
193 B
GLSL
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uniform mat4 u_projTrans;
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attribute vec4 a_position;
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attribute vec2 a_texCoord0;
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varying vec2 v_texCoords;
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void main(){
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v_texCoords = a_texCoord0;
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gl_Position = u_projTrans * a_position;
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}
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