Files
Aerofoil/ShaderSrc/DrawQuadPaletteP.hlsl

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#include "DrawQuad.h"
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#include "DrawQuadPixelConstants.h"
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#include "Functions.h"
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SamplerState nearestNeighborSampler : register(s0);
Texture2D<uint> surfaceTexture : register(t0);
Texture1D<float4> paletteTexture : register(t1);
struct SDrawQuadPixelOutput
{
float4 color : SV_TARGET;
};
float3 SamplePixel(int2 texCoord)
{
uint surfaceColor = surfaceTexture.Load(int3(texCoord, 0)).r;
return paletteTexture.Load(int2(surfaceColor, 0)).rgb;
}
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SDrawQuadPixelOutput PSMain(SDrawQuadPixelInput input)
{
SDrawQuadPixelOutput result;
int2 pixelCoordinate = int2(floor(input.texCoord.xy));
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result.color = float4(SamplePixel(int2(floor(input.texCoord.xy))), 1.0);
result.color *= constants_Modulation;
result.color = ApplyFlicker(pixelCoordinate, constants_FlickerStartThreshold, constants_FlickerEndThreshold, result.color * constants_Modulation);
result.color = ApplyDesaturation(constants_Desaturation, result.color);
if (result.color.a <= 0.0)
discard;
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result.color.rgb = ApplyColorSpaceTransform(result.color.rgb);
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return result;
}