//============================================================================
//----------------------------------------------------------------------------
//									Objects.h
//----------------------------------------------------------------------------
//============================================================================


extern DrawSurface	*blowerSrcMap;
extern DrawSurface	*blowerMaskMap;
extern DrawSurface	*furnitureSrcMap;
extern DrawSurface	*furnitureMaskMap;
extern DrawSurface	*bonusSrcMap;
extern DrawSurface	*bonusMaskMap;
extern DrawSurface	*pointsSrcMap;
extern DrawSurface	*pointsMaskMap;
extern DrawSurface	*transSrcMap;
extern DrawSurface	*transMaskMap;
extern DrawSurface	*switchSrcMap;
extern DrawSurface	*lightSrcMap;
extern DrawSurface	*lightMaskMap;
extern DrawSurface	*applianceSrcMap;
extern DrawSurface	*applianceMaskMap;
extern DrawSurface	*toastSrcMap;
extern DrawSurface	*toastMaskMap;
extern DrawSurface	*shredSrcMap;
extern DrawSurface	*shredMaskMap;
extern DrawSurface	*balloonSrcMap;
extern DrawSurface	*balloonMaskMap;
extern DrawSurface	*copterSrcMap;
extern DrawSurface	*copterMaskMap;
extern DrawSurface	*dartSrcMap;
extern DrawSurface	*dartMaskMap;
extern DrawSurface	*ballSrcMap;
extern DrawSurface	*ballMaskMap;
extern DrawSurface	*dripSrcMap;
extern DrawSurface	*dripMaskMap;
extern DrawSurface	*enemySrcMap;
extern DrawSurface	*enemyMaskMap;
extern DrawSurface	*fishSrcMap;
extern DrawSurface	*fishMaskMap;
extern DrawSurface	*clutterSrcMap;
extern DrawSurface	*clutterMaskMap;
