TO SQUASH: Started map covering.
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@@ -80,8 +80,8 @@ SpriteRenderer:
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_GlobalIlluminationMeshLod: 0
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingLayerID: -480107125
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m_SortingLayer: 2
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m_SortingOrder: 4
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m_MaskInteraction: 0
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m_Sprite: {fileID: 8500096622099558511, guid: 396f182f764934fab9b37a7507fd6a71, type: 3}
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