TO SQUASH: Started map covering.
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@@ -81,8 +81,8 @@ SpriteRenderer:
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_GlobalIlluminationMeshLod: 0
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingLayerID: -480107125
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m_SortingLayer: 2
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m_SortingOrder: 5
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m_MaskInteraction: 0
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m_Sprite: {fileID: -5434643231075287626, guid: 6f76aeb130e49af12ae51852dd184aec, type: 3}
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@@ -278,7 +278,6 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: c66cc5abc472175528412b7935b3ccbd, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::HorizontalLaser
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firingSpeed: 0.03
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horizontalLaserPrefab: {fileID: 1100909168816574387}
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canFireLeft: 1
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canFireRight: 1
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