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using UnityEngine;
public class PlayerGun : MonoBehaviour
{
public Player player;
private Animator animator;
private SpriteRenderer spriteRenderer;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
spriteRenderer = GetComponent<SpriteRenderer>();
animator = GetComponent<Animator>();
}
public void AnimationFinished()
{
spriteRenderer.enabled = false;
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}
}